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I'm curious if you think this shortsightedness has practical effects on the later advice within? (I have not read it.) You say "drawing is not making lines on paper," but if I open a drawing textbook and the intro says "hey, you got this, drawing is just making lines on paper," I feel like that's not actually the claim being made.

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The whole book isn't really cohesive enough for the conversation point to come up again outside of the intro, it's a collection of Justin's articles across a few decades.

There are parts of the intro where it talks about RPGs as a conversation and it's used as the basis for "rule of cool" rulings, which I disagree with conceptually.

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I thought the book was full of good advice. It's messily structured but any random paragraph will have something interesting at least.

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Storygamers want the cachet of TTRPGs without the achieving the understanding and putting in the necessary effort. They are, without doubt or question, wrong.

We have a long hill to climb to take back "TTRPG", but it's a worthy climb.

You may have already seen this, but recommended for other viewers:

https://legendsmith.substack.com/p/intentional-designs-rpgs-have-procedures

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