I'm curious if you think this shortsightedness has practical effects on the later advice within? (I have not read it.) You say "drawing is not making lines on paper," but if I open a drawing textbook and the intro says "hey, you got this, drawing is just making lines on paper," I feel like that's not actually the claim being made.
The whole book isn't really cohesive enough for the conversation point to come up again outside of the intro, it's a collection of Justin's articles across a few decades.
There are parts of the intro where it talks about RPGs as a conversation and it's used as the basis for "rule of cool" rulings, which I disagree with conceptually.
Storygamers want the cachet of TTRPGs without the achieving the understanding and putting in the necessary effort. They are, without doubt or question, wrong.
We have a long hill to climb to take back "TTRPG", but it's a worthy climb.
You may have already seen this, but recommended for other viewers:
I'm curious if you think this shortsightedness has practical effects on the later advice within? (I have not read it.) You say "drawing is not making lines on paper," but if I open a drawing textbook and the intro says "hey, you got this, drawing is just making lines on paper," I feel like that's not actually the claim being made.
The whole book isn't really cohesive enough for the conversation point to come up again outside of the intro, it's a collection of Justin's articles across a few decades.
There are parts of the intro where it talks about RPGs as a conversation and it's used as the basis for "rule of cool" rulings, which I disagree with conceptually.
I thought the book was full of good advice. It's messily structured but any random paragraph will have something interesting at least.
Storygamers want the cachet of TTRPGs without the achieving the understanding and putting in the necessary effort. They are, without doubt or question, wrong.
We have a long hill to climb to take back "TTRPG", but it's a worthy climb.
You may have already seen this, but recommended for other viewers:
https://legendsmith.substack.com/p/intentional-designs-rpgs-have-procedures