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Medieval Cat's avatar

Truth 1: System matters.

Truth 2: "The GM and the players do dialog at each other until the situation is resolved" is a good system for handling social interactions. There's no system that's overall better than this. (This is usually what people are actually debating when they talk about "system matters").

(Possibly true and deliciously controversial: Many systems that mechanize social interactions are made for players who fail at the freeform system. They are more like "crutches" than "fancy runners". Crutches are great if you can't walk without them but they won't help you if you are a decent runner already.)

Systematic Dungeons's avatar

System matters. It shapes the entire game experience. The problem is that some of the best elements of a system are subtle and invisible. It is hard for people to discuss these elements without the vocabulary/language/terminology to do so, or without the breadth of experience needed to make comparisons between systems. The result is that intelligent discourse is drowned out in the noise of opinion and conflicting terminology and language.

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